


another tricky one, Arbalest's trinket gives her 20% (5% + 15%) Protection which makes her tankier, and musketeer's heals remove blights, and give blight resist. Musketeer: Tincture of Iodine: +33% Healing Skills, -15% Stress taken, On Heal: Cure Blight / +25% Blight Resist I think Arbalest is better because she's more likely to negate bleed chance where Musketeer is more balanced but anyone specializing in DoTs is likely to have trinkets to increase DoT chance so those extra 10% in Blight resistance at the cost of 10% Bleed resistance just makes her worse.Īrbalest: Medic's Fullplate: +33% Healing Skills, -15% Stress taken, +15% Prot Musketeer can stress heal, reduce stress taken and improve accuracy though, so it's still something worth noting Skill 7 I think is where the Arbalest shines, it can remove those nasty Bellow debuffs, marks and stuns/dazed. Skill 6 depends on what you're going for, although I personally prefer curing bleed, there's no denying that stacking healing buffs can have its place as well. Skill 5 is arguably better on Musketeer because +30% Damage on a random target beats bypassing stealth on a random target, because assuming there's a 1 stealthed target at play that's only a 25% chance to hit them, and even with 2 stealthed targets that's only a 50% chance. Skill 2 is hard to say, because I don't normally see an Arbalest on Stress comps, Musketeer does a better job at stress healing, and Skill 2 is a debuff is a whopping -20% Acc / -20% Crit

Skill 7: Illuminating Flare vs Ranging Shot: All heroes: Clear Stun/Daze/Mark/Debuff vs Stress Heal / - Stress taken / +10 Acc Skill 6: Battlefield Bandage vs Patch Up: Cure Bleed vs Buff: +25% Healing Received Skill 5: Blindfire vs Quickdraw: Bypass Stealth vs +30% DMG When Acting First Skill 2: Suppressing Fire vs Smokescreen: Stress Debuff (+25% Taken / -25% Dealt) vs Acc/Crit Debuff
